I don't do a lot of pre-planning, sketching, storyboarding, or prep work. Ideas congeal in my brain, either in fragments or as a whole, and I try to extract them using the tools mentioned above. Sometimes less is more, and simpler is better. Special shout-out to Cool Edit 2000, the best lightweight audio editor ever made, which I have used since the year 2000 and will continue to use until it no longer runs on my current OS. here's a brief rundown of what I use:Īdobe Creative Cloud, Lightwave 3D, Vue, Chaotica (fractal art), Cakewalk, Kontakt, and too many virtual instruments and synths to list. To more directly answer the question, though. I use Cakewalk professionally, and it's fully capable of doing what you need. GIMP for artists, Blender for 3D, and Cakewalk for recording music are all free. It is worth mentioning that there are some great free gateways into all these creative fields. If you want to never have money again, a great way to achieve that is to develop simultaneous interests in 3D art, photography/videography, and virtual instruments for composing music. No end is in sight, no exit available, the path to infinite gear upgrades is inescapable. You don't need a ton of expensive gear to get started, but once you do get started, and you have the money to acquire more gear, it's. One Win10 PC for art, one Win10 PC for music, and oh so much software. It was a nice collectors' item.Ĭyber City Music Pack What kind of gear and / or software do you use to create your packs? In the digital age, it's weird to have a physical artifact containing my music, in beautiful packaging. It was also really cool to have my 'Golf Story' soundtrack pressed to a limited edition LP album that was available through Fangamer before it sold out. The game should be releasing this year, so I'm very excited for people to hear it! I was able to hire a fantastic haegeum player named Jlilly to play on the title theme and several other tracks (check out her YouTube! ) and the music includes, orchestra, heavy metal, rock, EDM, and other unclassifiable oddities. 'Sports Story,' particularly, has a crazy sountrack. Both afforded me the chance to explore some weird and wonderful musical ideas. What are some of your career highlights?Ĭomposing the soundtrack for Sidebar Games' sports RPG 'Golf Story' and its forthcoming sequel 'Sports Story' are my high point(s) so far. In recent years, she has taken up painting and many forms of crafts, and I'll help her get an Etsy store set up one of these days. She kindled similar interests in me when I was little, and in return, I teach her Photoshop these days. My mom enjoyed graphic arts when she was young, and has always been an avid photographer. I harnessed that power for good or ill, first on the Commodore 64, and ultimately on PC. Weird, I know.) Eventually, I began to wonder if computers could replicate an orchestra, and much more eventually, they could. I was given a two-LP record set of that score as a gift, and listened to it frequently (btw- records are big plastic discs played on antique mechanical devices with bad audio quality that transmit sound through a needle. I always liked movie music, particularly the orchestral score for 'Star Wars: The Empire Strikes Back' by John Williams. Some brief exposure to guitar bore no real fruit at the time, and I got to play fancy organs through a Kawai organ store in the mall which had classes I took as a kid. She would flip over the paper placemats and task me with drawing on them as a diversionary tactic while food was being prepared. Coincidentally, this often happened at restaurants. My mom put a pen in my hand as soon as I was old enough to hold one and knew better than to eat it.
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